– Radar fixed to show all enemy vision cones. – New posters now occupy the inventory menu when no bounty is accepted. – Textures added to stamina and bounty bars. – All menus now support keyboard, mouse and gamepad input. – All 16 menus have been updated with a new design based on original unused concepts. This cap can be changed in the configuration file. – Frame rate has been capped at 100 FPS to lessen the problem of Stranger becoming immobile. – Vertical synchronization is now checked by default. – Instance rendering togglable in the configuration file. – Anistropic filtering and GPU synchronization togglable in the launcher. – Fixed shader bugs that were affecting ATI and Intel users. – New female voices have been recorded for two characters. – Sound effects in Bounty Store menu fixed. – Sekto’s Office has been changed to more closely resemble that seen in the FMV. – Added Blisterz Booty’s broken crud gun to the floor by his bola’d body. – Added Abe’s Oddysee and Munch’s Oddysee easter eggs to the game. – Eliminated some methods of escaping levels as pointed out by Brody Taylor (thank you!) – Floating debris displays on water surfaces correctly. – A lot of environment now reflects in water where it didn’t before. – Most vegetation has been updated with increased polygon counts and/or higher resolution textures. – All environments have been given higher resolution textures. – Professor Dimble now has glasses and an academic tome. – Wolvark Sloghandlers now release Slogs instead of Slegs. – Fired Thudslugs left in the environment are now not an older design. – Zappflies left in the environment glow. – This includes all three variations of Live Ammo: Those in the environment, those on the Crossbow and those in the General Store. – All 84 character models have been updated with increased polygon counts and higher resolution textures. Bumping the anti-aliasing down to 4x (rather than using the max value of 8x) seemed to do the trick. I spent a few minutes tinkering with the post-patch game and while the art assets are indeed quite impressive compared to the originals, I had trouble getting to a constant 60 frames per second.
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